12 Nov
General Design
The general layout of the site follows a standard, fluid, three-column design. Such a layout is, at this point, old as dirt—it’s simply a matter of having five <div> blocks:
The header (clear: both)
The left navigation (float: left)
The secondary content (float: right)
The primary content
The footer
Posted in Layout, Web Design by: Quandary
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12 Nov
Site Colors
Color is an important aspect of any site. It can affect mood, draw attention, and affect users in a multitude of other ways. So, naturally, I ignored all of that and just picked some at random ;). Seriously, there is some rhyme and reason to the color selection […]
Posted in Graphics by: Quandary
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12 Nov
Overview
(Download Anjel)
Anjel is my attempt at making cross-browser Javascript a painless affair. It’s absolutely mind-boggling how many stupid quirks exist across different browsers today. Instead of requiring every Javascript programmer to remember and hack around every quirk on every project, I thought it would be nice if […]
Posted in Anjel by: Quandary
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12 Nov
Overview
Due to all my work with Javascript, I’ve begun toying around with writing an ECMAScript parser/engine. Naturally, I’m not too far along yet, but I do have a sub-project that’s almost complete: unigen. Basically, ECMAScript has several portions of its lexical grammar defined in terms of Unicode character classes—for example:
UnicodeLetter
any character in the Unicode categories […]
Posted in Software by: Quandary
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12 Nov
Overview
The metal tile background came from the brushed metal tutorial at BioRust, with some minor modifications for use in the Gimp. In the general sense, it really comes down to two steps to get the metal pattern:
Generate (grayscale) static
Motion-blur
Posted in Graphics by: Quandary
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12 Nov
Overview
One of the first things I wanted to take a stab at with this site was making a little logo image. Since the site’s name is REM state, a closed eye immediately came to mind as an appropriate symbol.
Posted in Graphics by: Quandary
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